Saturday, July 4, 2015

3D TAJ MAHAL OPENGL Source Code

3D TAJ MAHAL OPENGL Source Code




/*--------------<<<3D Taj Mahal>>>----*****---->>>>>   ABRAR M   <<<<<<---------*/
/*

Press 'd' or 'D' for Details.  Again press 'd' or 'D' for Details about Taj Mahal.
      'r' or 'R' to Rotate.
      's' or 'S' to Stop rotation.
      'q' or 'Q' to Exit.


*/

#include<stdlib.h>
#include<GL/glut.h>
#include<string.h>

int i,dt=0,left=0,stop=0,detail=0;
float move_unit = 0.02f,posX,posY,posZ,angle,x,y;
GLfloat emitLight[] = {0.9, 0.9, 0.9, 0.01};

void *font = GLUT_BITMAP_TIMES_ROMAN_24;
void output(float x,float y, char *string)
{
  int len, i;
 
  glRasterPos2f(x, y);
  len = (int) strlen(string);
  for (i = 0; i < len; i++)
  {
    glutBitmapCharacter(font, string[i]);
  }

}
void menu(int id)
{
    if(id==5)
      exit(0);

}

void details()
{

glBegin(GL_POLYGON);
glColor3f(0.0,0.0,1.2);
glVertex3f(-30.0,30.0,-10.0);
glColor3f(0.0,0.0,0.0);
glVertex3f(30.0,30.0,-10.0);
glColor3f(0.0,0.0,0.2);
glVertex3f(30.0,-30.0,-10.0);
glColor3f(0.0,0.0,0.0);
glVertex3f(-30.0,-30.0,-10.0);
glEnd();
for(int sx=0;sx<=63;sx++)
{
    glColor3f(0.0+rand()%12,1.0+rand()%12,1.0+rand()%12);
    output(-24.0+sx*0.75,22.0,"__");
        output(-24.0+sx*0.75,21.75,"__");

    glColor3f(0.0+rand()%12,1.0+rand()%12,1.0+rand()%12);
    output(-24.0+sx*0.75,-4.0,"__");
        output(-24.0+sx*0.75,-3.75,"__");


    glColor3f(0.0+rand()%12,1.0+rand()%12,1.0+rand()%12);
    output(-20.0,-15.0+sx*0.6,"||");
    glColor3f(0.0+rand()%12,1.0+rand()%12,1.0+rand()%12);
    output(20.0,-15.0+sx*0.6,"||");
}
 glColor3f(0.0+rand()%2,2.0+rand()%12,0.0+rand()%5);
 output(-5.0,20.0,"3D TAJ MAHAL");
 glColor3f(10.0,12.0,12.0);
 output(-4.0,18.0,"Submitted by");
 glColor3f(10.0,10.0,.0);
 output(-6.5,15.0,"ABRAR  M [1SV10CS001]");
 glColor3f(10.0,12.0,12.0);
 output(-6.0,12.0,"Under the guidance of ");
 glColor3f(0.0,12.0,12.0);
 output(-16.0,8.0,"Mr.Renukaradhya P C");
 glColor3f(0.0,12.0,12.0);
 output(-16.0,6.0,"B.E.,M.Tech.,MISTE. ");
 glColor3f(0.0,12.0,12.0);
 output(6.0,8.0,"Mr.Suthan R.");
 glColor3f(0.0,12.0,12.0);
 output(6.0,6.0,"B.E.,M.Tech.,MISTE.");
 glColor3f(0.0,12.0,12.0);
 output(-16.0,4.0,"Sr. Lecturer ,Dept. of C.S.E ");
 glColor3f(0.0,12.0,12.0);
 output(6.0,4.0,"Sr. Lecturer ,Dept. of C.S.E ");
 glColor3f(0.0,12.0,12.0);
 output(-16.0,2.0,"SIET,Tumkur");
 glColor3f(0.0,12.0,12.0);
 output(6.0,2.0,"SIET,Tumkur"); 
/*--------------<<<3D Taj Mahal>>>----*****---->>>>>   ABRAR M   <<<<<<---------*/

}

void details2()
{
        glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glBegin(GL_POLYGON);
glColor3f(0.0,0.0,0.0);
glVertex3f(-30.0,30.0,-10.0);
glColor3f(0.0,0.0,1.0);
glVertex3f(30.0,30.0,-10.0);
glColor3f(0.0,0.0,0.0);
glVertex3f(30.0,-30.0,-10.0);
glColor3f(0.0,0.0,0.1);
glVertex3f(-30.0,-30.0,-10.0);
glEnd();
/*--------------<<<3D Taj Mahal>>>----*****---->>>>>   ABRAR M   <<<<<<---------*/
   
    glColor3f(0.0,2.0,2.0);
        output(-15.0,20.0,"   \"Taj Mahal\"");
    glColor3f(2.0,2.0,0.0);
        output(0.0,20.0,"    \"crown of palaces\")");
    glColor3f(0.0,2.0,0.0);
        output(-16.0,20.0,"The                        ( from Persian and Arabic,");

glColor3f(0.0,2.0,0.0);
        output(-16.0,19.0,"is a white marble mausoleum located in  Agra,  ");
    glColor3f(0.0,2.0,0.0);
        output(-16.0,18.0,"Uttar Pradesh,  India . It was built by Mughal ");
    glColor3f(0.0,2.0,0.0);
        output(-16.0,17.0,"emperor Shah Jahan in memory of his third ");

glColor3f(0.0,2.0,0.0);
        output(-16.0,16.0,"wife, Mumtaz Mahal. The Taj Mahal is widely ");

    glColor3f(0.0,2.0,0.0);
        output(-16.0,15.0,"recognized as");

        glColor3f(10.0,10.0,10.0);
        output(-10.5,15.0,"\"the jewel of Muslim art in ");

    glColor3f(10.0,10.0,10.0);
        output(-16.0,14.0,"India and one of the universally admired ");
    glColor3f(10.0,10.0,10.0);
        output(-16.0,13.0,"masterpieces of the world's heritage\".");

    glColor3f(0.0,2.0,15.0);
        output(-16.0,10.0,"Taj Mahal is regarded by many as the finest ");
    glColor3f(0.0,2.0,15.0);
        output(-16.0,9.0,"example of Mughal architecture, a style that ");

glColor3f(0.0,2.0,15.0);
        output(-16.0,8.0,"combines elements from Islamic, Persian, Ottoman ");

    glColor3f(0.0,2.0,15.0);
        output(-16.0,7.0,"Turkish and Indian architectural styles.");

    glColor3f(1.0,1.0,20.0);
        output(-16.0,4.0,"In 1631, Shah Jahan, emperor during the Mughal empire's period of greatest prosperity,");
    glColor3f(1.0,1.0,20.0);
        output(-16.0,3.0,"was grief-stricken when his third wife, Mumtaz Mahal, a Persian princess, died during");
    glColor3f(1.0,1.0,20.0);
        output(-16.0,2.0,"the birth of their 14th child, Gauhara Begum.Construction of the Taj Mahal began in 1632.");
    glColor3f(1.0,1.0,20.0);
        output(-16.0,1.0,"The court chronicles of Shah Jahan's grief illustrate the love story traditionally held as ");
    glColor3f(1.0,1.0,20.0);
        output(-16.0,0.0,"an inspiration for Taj Mahal. The principal mausoleum was completed in 1648 and ");
    glColor3f(1.0,1.0,20.0);
        output(-16.0,-1.0,"the surrounding buildings and garden were finished five years later.");
}

void star(GLfloat s1,GLfloat s2,GLfloat s3)
{
    glColor3f(0.0+rand()%10,0.0+rand()%10,10.0+rand()%10);
    glPushMatrix();

    glTranslatef(0.0+s1,0+s2,0.0+s3);

    glBegin(GL_POLYGON);
    glVertex3f(0.0,0.55,0.0);
    glVertex3f(0.3,-0.15,0.0);
    glVertex3f(0.0,0.0,0.0);
    glVertex3f(-0.3,-0.15,0.0);
    glEnd();
    glBegin(GL_POLYGON);
    glVertex3f(0.0,0.0,0.0);
    glVertex3f(0.4,0.3,0.0);
    glVertex3f(-0.4,0.3,0.0);
    glEnd();
    glPopMatrix();
}

void stars()
{
    glPointSize(1.45);
    //Stars----->start
        for(i=0;i<10;i++)
        {
        glBegin(GL_POINTS);

        glColor3f(1.0,0.0,0.0);
        glVertex3f((rand()%10)+0.0,6.0,(rand()%10)+0.0);
   
        glColor3f(0.0,1.0,0.0);
        glVertex3f((rand()%10)+0.0,(rand()%5)+7.0,0.0);
   
        glColor3f(0.0,0.0,1.0);
        glVertex3f(0.0,5+(rand()%3)+0.0,(rand()/10)+0.0);
        glColor3f(1.0,1.0,0.0);
        glVertex3f((rand()/10)+0.0,5+(rand()%3)+0.0,-(rand()%10)+0.0);
    /*--------<<<3D Taj Mahal>>>----*****---->>>>>   ABRAR M   <<<<<<-------*/
        glColor3f(0.0,1.0,1.0);
        glVertex3f(-(rand()%10)+0.0,4+(rand()%3)+0.0,-(rand()%10)+0.0);   
        glColor3f(1.0,0.0,1.0);
        glVertex3f(-(rand()%10)+0.0,(rand()%5)+5+0.0,(rand()%10)+0.0);
        glColor3f(1.0,0.5,0.0);
        glVertex3f(-(rand()%10)+0.0,4.0,(rand()%3)+0.0);   
        glColor3f(0.0,1.0,0.5);
        glVertex3f(-(rand()%10)+0.0,(rand()%3)+6.0,0.0);
            glColor3f(0.5,0.0,1.0);
        glVertex3f(0.0,6+(rand()%10)+0.0,-(rand()%10)+0.0);
        glColor3f(1.0,1.0,0.0);
        glVertex3f(-(rand()%10)+0.0,5+(rand()%3)+0.0,-(rand()%10)+0.0);   
        glBegin(GL_POINTS);
        glColor3f(1.0,0.0,0.0);
        glVertex3f((rand()%10)+0.0,9.0,-(rand()%10)+0.0);
   
        glColor3f(0.0,1.0,0.0);
        glVertex3f((rand()%10)+0.0,(rand()%3)+5.0,-(rand()%10)+0.0);
        glEnd();
        }
}
void minar()
{
    glPushMatrix();
    glColor3f(1.3,1.3,1.3);
    glRotatef(-90.0,01.0,0.0,0.0);
    glRotatef(0.0,0.0,01.0,0.0);
    glRotatef(0.0,0.0,0.0,1.0);
    GLUquadricObj *n=gluNewQuadric();
    gluCylinder(n,1.2,0.8,12.0,100,100);
        glPopMatrix();
/*--------------<<<3D Taj Mahal>>>----*****---->>>>>   ABRAR M   <<<<<<---------*/

    glPushMatrix();
    glColor3f(1.0, 1.0, 1.0);
    glRotatef(-90.0,01.0,0.0,0.0);
    glRotatef(0.0,0.0,01.0,0.0);
    glRotatef(0.0,0.0,0.0,1.0);
    glScalef(1.0,1.0,1.1);
    GLUquadricObj *m=gluNewQuadric();
    gluCylinder(m,1.3,1.3,1.0,8.0,100.0);
    glPopMatrix();
/*--------------<<<3D Taj Mahal>>>----*****---->>>>>   ABRAR M   <<<<<<---------*/
    glPushMatrix();
    glColor3f(2.0,2.0,2.0);
    glTranslatef(0.0,3.5,0.0);
    glRotatef(90.0,1.0,0.0,0.0);
    glScalef(0.8,0.8,1.0);
    glutSolidTorus(0.2,1.5,100,50);
    glPopMatrix();
/*--------------<<<3D Taj Mahal>>>----*****---->>>>>   ABRAR M   <<<<<<---------*/
    glPushMatrix();
    glColor3f(2.0,2.0,2.0);
    glTranslatef(0.0,7.5,0.0);
    glRotatef(90.0,1.0,0.0,0.0);
    glScalef(0.7,0.7,1.0);
    glutSolidTorus(0.2,1.5,100,50);
    glPopMatrix();
    /*------->>>>>   ABRAR M   <<<<<<---------*/
    glPushMatrix();
    glColor3f(2.0,2.0,2.0);
    glTranslatef(0.0,11.72,0.0);
    glRotatef(90.0,1.0,0.0,0.0);
    glScalef(0.55,0.55,1.1);
    glutSolidTorus(0.2,1.5,100,50);
    glPopMatrix();

}
void wall()
{
    glPushMatrix();
   
    glColor3f(1.5,1.5,1.5);
    glScalef(1.0,0.8,0.025);
    glutSolidCube(11.8);
    glPopMatrix();
     glPushMatrix();
    // glColor3f(0.6,0.7,0.8);
glColor3f(2.0,2.0,2.0);
     glTranslatef(0.0,0.7,0.0);
     glScalef(0.55,1.0,0.05);
     glutSolidCube(10.0);
     glPopMatrix();
        glPushMatrix();
   glColor3f(0.3,0.4,0.5);
//glColor3f(255,255,255);
     glTranslatef(0.0,-1.0,0.0);
     glScalef(0.6,0.9,0.1);
     glutSolidCube(7.0);
     glPopMatrix();
/*------->>>>>   ABRAR M   <<<<<<---------*/
     glPushMatrix();
     glColor3f(0.3,0.4,0.5);
     //glColor3f(255,255,255);
     glTranslatef(0.0,1.9,0.35);
    glScalef(1.0,1.0,1.0);
    GLUquadricObj *p=gluNewQuadric();
    gluPartialDisk(p,0,2.12,100,100,-90,180.0);
    glPopMatrix();
/*------->>>>>   ABRAR M   <<<<<<---------*/
    glPushMatrix();
    glColor3f(0.3,0.4,0.5);
    glTranslatef(0.0,1.9,-0.35);
    glRotatef(180.0,0.0,1.0,0.0);
    glScalef(1.0,1.0,1.0);
    GLUquadricObj *q=gluNewQuadric();
    gluPartialDisk(q,0,2.12,100,100,-90,180.0);
    glPopMatrix();   
    glPushMatrix();
    glColor3f(0.3,0.4,0.5);
    glTranslatef(0.0,3.8,0.35);
    glBegin(GL_POLYGON);
    glVertex3f(0.0,0.5,0.0);
    glVertex3f(-0.95,0.0,0.0);
    glVertex3f(0.95,0.0,0.0);
    glEnd();
    glPopMatrix();
    glPushMatrix();
    glColor3f(0.3,0.4,0.5);
    glTranslatef(0.0,3.8,-0.35);
    glRotatef(180.0,0.0,1.0,0.0);
    glBegin(GL_POLYGON);
    glVertex3f(0.0,0.5,0.0);
    glVertex3f(-0.95,0.0,0.0);
    glVertex3f(0.95,0.0,0.0);
    glEnd();
    glPopMatrix();   
}

void windows()
{

     glPushMatrix();
     glColor3f(0.3,0.4,0.5);
     glTranslatef(4.5,0.0,0.0);
     glScalef(0.6,0.65,0.15);
     glutSolidCube(3.5);
    glTranslatef(0.0,6.5,0.0);
     glutSolidCube(3.5);
     glPopMatrix();
     glPushMatrix();
     glColor3f(0.3,0.4,0.5);
     glTranslatef(-4.5,0.0,0.0);
     glScalef(0.6,0.65,0.15);
     glutSolidCube(3.5);
    glTranslatef(0.0,6.5,0.0);
     glutSolidCube(3.5);
     glPopMatrix();//--
/*------->>>>>   ABRAR M   <<<<<<---------*/
     glPushMatrix();
     glColor3f(0.3,0.4,0.5);
     glTranslatef(4.5,1.0,0.33);
     glScalef(1.0,1.0,1.0);
     GLUquadricObj *wp=gluNewQuadric();
     gluPartialDisk(wp,0,1.0,100,100,-90,180.0);
     glTranslatef(0.0,4.2,0.0);
     gluPartialDisk(wp,0,1.0,100,100,-90,180.0);
     glPopMatrix();
     glPushMatrix();
     glColor3f(0.3,0.4,0.5);
     glTranslatef(-4.5,1.0,0.33);
     glScalef(1.0,1.0,1.0);
     GLUquadricObj *wp1=gluNewQuadric();
     gluPartialDisk(wp,0,1.0,100,100,-90,180.0);
     glTranslatef(0.0,4.2,0.0);
     gluPartialDisk(wp1,0,1.0,100,100,-90,180.0);
     glPopMatrix();

}
void beams(GLdouble r,GLdouble h)
{
    glPushMatrix();
    glColor3f(0.9, 1.0, 0.9);
    glRotatef(-90.0,01.0,0.0,0.0);
    glRotatef(0.0,0.0,01.0,0.0);
    glRotatef(0.0,0.0,0.0,1.0);
    GLUquadricObj *ob=gluNewQuadric();
    gluCylinder(ob,r,r,h,6.0,100.0);
    glPopMatrix();
   
}
void crosswall()
{
        glPushMatrix();
    glColor3f(1.5,1.5,1.5);
    glScalef(1.0,3.2,0.1);
    glutSolidCube(3);
    glPopMatrix();     glPushMatrix();
     glColor3f(0.3,0.4,0.5);
     glTranslatef(0,-3.0,0);
     glScalef(0.6,0.65,0.15);
     glutSolidCube(3.5);
     glTranslatef(0,6.5,0);
     glutSolidCube(3.5);
     glPopMatrix();
     glPushMatrix();
     glColor3f(0.3,0.4,0.5);
     glTranslatef(0,2.2,0.27);
     glScalef(1.0,1.0,1.0);
     GLUquadricObj *sp=gluNewQuadric();
     gluPartialDisk(sp,0,1.0,100,100,-90,180.0);
     glTranslatef(0,-4.2,0.0);
     gluPartialDisk(sp,0,1.0,100,100,-90,180.0);
     glPopMatrix();
    glPushMatrix();
    glColor3f(0.3,0.4,0.5);
    glTranslatef(0,2.2,-0.27);
    glRotatef(180.0,0.0,1.0,0.0);
    glScalef(1.0,1.0,1.0);
    GLUquadricObj *sq=gluNewQuadric();
    gluPartialDisk(sq,0,1.0,100,100,-90,180.0);
    glTranslatef(0,-4.2,0.0);
    gluPartialDisk(sq,0,1.0,100,100,-90,180.0);
    glPopMatrix();
   
}

void gumbaz()
{

////////////*********************************
    //////Contact me for full code//
//Abrar


}
http://abrartechworld.blogspot.com/
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvrXqEJJRPU7ZYCNoacqgQH45D3I_mI7OSWd_eGn4UwFDVXtTsdLFtigIRc8xJAKP89xnwOGspTJ59n1hcfBIkFNY8K2BrTsFzmFkGJ56_qkdEcbZIjfmG-KRJfMkGV0FPDc3dFjzdb_Bb/s640/Detail1.png

http://abrartechworld.blogspot.com/
void taj()

    /*glBegin(GL_LINES);    glColor3f(1.0,0.0,0.0);
    glVertex3f(0.0,0.0,0.0);
    glVertex3f(25.0,0.0,0.0);
    glColor3f(0.0,1.0,0.0);
    glVertex3f(0.0,0.0,0.0);
    glVertex3f(0.0,25.0,0.0);
    glColor3f(0.0,0.0,1.0);
    glVertex3f(0.0,0.0,0.0);
    glVertex3f(0.0,0.0,25.0);
   glEnd();*/
/*ABRAR M */
    glPushMatrix();
    glTranslatef(12.0,0.0,12.0);
    minar();
    glPopMatrix();
    glPushMatrix();
    glTranslatef(-12.0,0.0,12.0);
    minar();
    glPopMatrix();
    glPushMatrix();
    glTranslatef(12.0,0.0,-12.0);
    minar();
    glPopMatrix();
    glPushMatrix();
    glTranslatef(-12.0,0.0,-12.0);
    minar();
    glPopMatrix();
    glPushMatrix();
    glColor3f(1.0, 1.0, 1.0);
    glTranslatef(0.0,0.5,0.0);
    glScalef(1.0,0.05,1.0);
    glutSolidCube(24.0);
    glPopMatrix();
    glPushMatrix();
    glColor3f(1.0, 1.0, 1.0);
    glTranslatef(0.0,0.5,12.8);
    glScalef(4.5,1.0,1.7);
    glutSolidCube(1.2);
    glPopMatrix();
    glPushMatrix();
    glTranslatef(0.0,5.0,8.0);
    wall();
    glPopMatrix();
    glPushMatrix();
    glTranslatef(0.0,5.0,-8.0);
    wall();
    glPopMatrix();
    glPushMatrix();
    glTranslatef(8.0,5.0,0.0);
    glRotatef(90.0,0.0,1.0,0.0);
    wall();
    glPopMatrix();
    glPushMatrix();
    glTranslatef(-8.0,5.0,0.0);
    glRotatef(90.0,0.0,1.0,0.0);
    wall();
    glPopMatrix();
glPushMatrix();
    glTranslatef(6.95,5.0,-6.95);
    glRotatef(-45.0,0.0,1.0,0.0);
    crosswall();
    glPopMatrix();
    glPushMatrix();
    glTranslatef(-6.95,5.0,6.95);
    glRotatef(-45.0,0.0,1.0,0.0);
    crosswall();
    glPopMatrix();
    glPushMatrix();
    glTranslatef(-6.95,5.0,-6.95);
    glRotatef(45.0,0.0,1.0,0.0);
    crosswall();
    glPopMatrix();
    //Made by AbrarMKhan
    glPushMatrix();
    glTranslatef(6.95,5.0,6.95);
    glRotatef(45.0,0.0,1.0,0.0);
    crosswall();
    glPopMatrix();
    glPushMatrix();
    glTranslatef(2.8,0.0,8.2);
    beams(0.14,12.0);
    glTranslatef(-5.6,0.0,0.0);
    beams(0.14,12.0);
    glPopMatrix();
    glPushMatrix();
    glTranslatef(-2.8,0.0,-8.2);
    beams(0.14,12.0);
    glTranslatef(5.6,0.0,0.0);
    beams(0.14,12.0);
    glPopMatrix();
    glPushMatrix();
    glTranslatef(-8.2,0.0,-2.8);
    beams(0.14,12.0);
    glTranslatef(0.0,0.0,5.6);
    beams(0.14,12.0);
    glPopMatrix();    glPushMatrix();
    glTranslatef(8.2,0.0,2.8);
    beams(0.14,12.0);
    glTranslatef(0.0,0.0,-5.6);
    beams(0.14,12.0);
    glPopMatrix();
    glPushMatrix();
    glTranslatef(6.0,0.0,8.2);
    beams(0.12,11.0);
    glTranslatef(-12.0,0.0,0.0);
    beams(0.12,11.0);
    glPopMatrix();
    glPushMatrix();
    glTranslatef(-6.0,0.0,-8.2);
    beams(0.12,11.0);
    glTranslatef(12.0,0.0,0.0);
    beams(0.12,11.0);
    glPopMatrix();
    glPushMatrix();
    glTranslatef(-8.2,0.0,-6.0);
    beams(0.12,11.0);
    glTranslatef(0.0,0.0,12.0);
    beams(0.12,11.0);
    glPopMatrix();
    glPushMatrix();
    glTranslatef(8.2,0.0,6.0);
    beams(0.12,11.0);
    glTranslatef(0.0,0.0,-12.0);
    beams(0.12,11.0);
    glPopMatrix();
    glPushMatrix();
    glTranslatef(0.0,2.0,7.9);
    windows();
    glPopMatrix();
    glPushMatrix();   
    glTranslatef(0.0,2.0,-7.9);
    glRotatef(180.0,0.0,1.0,0.0);
    windows();
    glPopMatrix();
    glPushMatrix();   
    glTranslatef(7.9,2.0,0.0);
    glRotatef(90.0,0.0,1.0,0.0);
    windows();
    glPopMatrix();
    glPushMatrix();   
    glTranslatef(-7.9,2.0,0.0);
    glRotatef(-90.0,0.0,1.0,0.0);
    windows();
    glPopMatrix();
    glPushMatrix();
    glColor3f(0.8,0.8,0.8);
    glTranslatef(0.0,9.5,0.0);
    glScalef(0.75,0.02,1.0);
    glutSolidCube(16.0);
    glPopMatrix();    //---
    glPushMatrix();
    glColor3f(0.8,0.8,0.8);
    glTranslatef(0.0,9.5,0.0);
    glScalef(1.0,0.02,0.75);
    glutSolidCube(16.0);
    glPopMatrix();
    glPushMatrix();
    glColor3f(0.8,0.8,0.8);
    glTranslatef(5.9,9.5,5.9);
    glRotatef(45.0,0.0,1.0,0.0);
    glScalef(1.0,0.1,1.0);
    glutSolidCube(3);
    glPopMatrix();
    glPushMatrix();
    glColor3f(0.8,0.8,0.8);
    glTranslatef(5.9,9.5,-5.9);
    glRotatef(45.0,0.0,1.0,0.0);
    glScalef(1.0,0.1,1.0);
    glutSolidCube(3);
    glPopMatrix();
    glPushMatrix();
    glColor3f(0.8,0.8,0.8);
    glTranslatef(-5.9,9.5,-5.9);
    glRotatef(45.0,0.0,1.0,0.0);
    glScalef(1.0,0.1,1.0);
    glutSolidCube(3);
    glPopMatrix();
    glPushMatrix();
    glColor3f(0.8,0.8,0.8);
    glTranslatef(-5.9,9.5,5.9);
    glRotatef(45.0,0.0,1.0,0.0);    glScalef(1.0,0.1,1.0);
    glutSolidCube(3);    glPopMatrix();  

//...


//....   
    glPushMatrix();
    glTranslatef(5.0,9.0,5.0);
    glScalef(0.4,0.50,0.4);
        gumbaz();
    glPopMatrix();
    glPushMatrix();
    glTranslatef(-5.0,9.0,5.0);
    glScalef(0.4,0.50,0.4);
        gumbaz();
    glPopMatrix();
    glPushMatrix();
    glTranslatef(-5.0,9.0,-5.0);
    glScalef(0.4,0.50,0.4);
        gumbaz();
    glPopMatrix();
    glPushMatrix();
    glTranslatef(5.0,9.0,-5.0);
    glScalef(0.4,0.50,0.4);
        gumbaz();
    glPopMatrix();       
glPushMatrix();
glTranslatef(12.0,11.5,12.0);
glScalef(0.25,0.3,0.25);
    gumbaz();
glPopMatrix()
glPushMatrix();
glTranslatef(-12.0,11.5,12.0);
glScalef(0.25,0.3,0.25);
    gumbaz();
glPopMatrix();
glPushMatrix();
glTranslatef(12.0,11.5,-12.0);
glScalef(0.25,0.3,0.25);
    gumbaz();
glPopMatrix();
glPushMatrix();
glTranslatef(-12.0,11.5,-12.0);
glScalef(0.25,0.3,0.25);
    gumbaz();
glPopMatrix();

}
http://abrartechworld.blogspot.com/

static GLfloat theta[]={0.0,0.0,0.0};
static GLint axis=1;
void display(void)
{
   
//////Contact me for full code////Abrar
}
if(detail==1&&dt<1500)
{
details();
dt++;

    star(-6.0,20.00,-3.0);
     star(3.0,20.00,-3.0);
   
}

if((detail==1&&dt==1500)||(detail>1))
{
    details2();

    glPushMatrix();
    glTranslatef(10.0,10.0,0.0);
    glScalef(0.5,0.5,0.5);
    glRotatef(theta[0],1.0,0.0,0.0);
    glRotatef(theta[1],0.0,1.0,0.0);
    glRotatef(theta[2],0.0,0.0,1.0);
    taj();
    glPopMatrix();
}
    glFlush();
    glutSwapBuffers();
    /*ABRAR*/
}
void spin()
{   if(left==0 && stop==0)
    {
    theta[axis]+=1.0;
    if(theta[axis]>360.0) theta[axis]-=360.0;
    glutPostRedisplay();
    }
    else if(left==1 && stop==0)
    {
    theta[axis]-=1.0;
    if(theta[axis]>360.0) theta[axis]-=360.0;
    glutPostRedisplay();
    }
glutPostRedisplay();
}
void mouse(int btn,int state,int x,int y)
{
    if(btn==GLUT_LEFT_BUTTON && state==GLUT_DOWN)  left=1;//axis=0;
    if(btn==GLUT_MIDDLE_BUTTON && state==GLUT_DOWN)   left=0;//axis=1;
    if(btn==GLUT_RIGHT_BUTTON && state==GLUT_DOWN) axis=2;
}

void keyboardown(int key, int x, int y) {
    switch (key) {
    case GLUT_KEY_RIGHT:
       // axis=0;
        axis=1;
        left=0;
        break;
    case GLUT_KEY_LEFT:
        axis=1;
        left=1;
        break;
    case GLUT_KEY_UP:
       // axis=2;
        break;
    case GLUT_KEY_DOWN:
       // axis=0;
        break;
   
    default:
        break;
    }
glutPostRedisplay();
}

void keyboardFunc( unsigned char key, int x, int y )
{
    switch( key )
    {
        case 's':
        case 'S':
            stop=1;
        break;

        case 'r':
        case 'R':
          stop=0;   
        break;

        case 'q':
        case 'Q':
           exit(0);
        break;

        case 'd':
        case 'D':
           detail+=1;
        break;
    }
        glutPostRedisplay();
}


void myReshape(int w,int h)
{
    http://abrartechworld.blogspot.com/
    //////Contact me for full code//

   
}
http://abrartechworld.blogspot.com/
void main(int argc,char **argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB|GLUT_DEPTH);
    glutInitWindowSize(1080,720);
    //glutInitWindowSize(920,780);
    glutCreateWindow("3D Taj Mahal");
    glutReshapeFunc(myReshape);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING); //Enable lighting
    glEnable(GL_LIGHT0); //Enable light #0
    glEnable(GL_LIGHT1); //Enable light #1
    glEnable(GL_NORMALIZE); //Automatically normalize normals
    glShadeModel(GL_SMOOTH); //Enable smooth shading
    glutDisplayFunc(display);
    //AbrarMKhan
    glutIdleFunc(spin);
    glutMouseFunc(mouse);
    glutSpecialFunc(keyboardown);
    glutKeyboardFunc(keyboardFunc);
    glEnable(GL_DEPTH_TEST);
     glutCreateMenu(menu);
     glutAddMenuEntry("*******",1);
     glutAddMenuEntry("D | d :-Details",2);
     glutAddMenuEntry("S | s :-Stop ",3);
     glutAddMenuEntry("R | r :-Rotate ",4);
     glutAddMenuEntry("Q | q :-Quit",5);
     glutAddMenuEntry("******",6);
     glutAttachMenu(GLUT_RIGHT_BUTTON);
    glutMainLoop();
}

AbrarMKhan10
http://www.mediafire.com/download/7xmwr61ujoh7xqt/3D_taj_mahal.rar



Wednesday, February 11, 2015

*Send encrypted sms*

Send coded text sms.
http://abrartechworld.blogspot.com/
http://abrartechworld.blogspot.com/
http://abrartechworld.blogspot.com/

http://abrartechworld.blogspot.com/



www.mediafire.com/download/ythqz38ql2hnipg/CoDe-coder.apk
 

Encrypt your information (Text coder and decoder)


Encrypt information like Password, Numbers,.....

Usage:
Coder:
1.Click on coder radio button (By default it is set to coder).
2.Enter your information like text or numbers.
3.Enter the key (The same key is used for decoding).
4.Output:Encrypted text.

Decoder:
1.Click on decoder radio button.
2.Enter your encrypted text.
3.Enter the key.
4.Output:Original information.

http://abrartechworld.blogspot.com/

http://abrartechworld.blogspot.com/

http://abrartechworld.blogspot.com/ 


https://www.mediafire.com/?7dl7pn2l6u0nw3d




 

3D TAJ MAHAL OPENGL Setup File

3D TAJ MAHAL OPENGL Setup File 

This mini project, demonstrate 3D Taj Mahal using OpenGL.


'D' or 'd' for Details about this project.
'S' or 's' to Stop the rotation.
'R' or 'r' to Rotate.
'Q' or 'q' to Quit.






https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjl2jbKGPOaMcSQEXc_kB_T0YHKoNjhlqtQ1qofPXXssjlih8biUONVXSX0s1CjfzQoUg5WagDaf1ERx1JW9l0tJ8pWYPSNLBKumTp5zhiYZK3eZWdxG9yPi7WEFr4wS8q7C41KY4lgensT/s1600/3D+taj.png